Kasey D. Quevedo
1206 125th Pl SW• Everett • WA • 98204
(425) 870-5047
Kasey.Quevedo@comcast.net
www.kcqillustrations.net

Objective:
To broaden my experience within the gaming industry by exploring new creative outlets in illustration and animation.

Qualifications:
• Strong illustration skills
• Ability to work independently and to organize work effectively
• Proficiency in meeting strict deadlines
• Thrives in team environment
• Experience in computer animation
• Knowledge of both Macintosh and PC platforms

Software Applications:
Microsoft Office (Word, Power Point) Adobe PhotoShop
Adobe Illustrator Macromedia Director
Quark Express Adobe Premiere
Strata Studio Pro Microsoft Softimage
Adobe PagemillMaya

Accomplishments:
Participated in four published video games from concept to completion; Combat Flight Simulator II (PC) & Crimson Skies – High Road to Revenge (X-Box) at Microsoft Games Studios, and Lego Star Wars(GBA) and Sims 2(Nintendo DS) at Amaze Entertainment
Wrote, illustrated and lettered self-published 24-page comic, “Crossings”.
Conceived trial comic strip, CD Rominski, for Northwest computer magazine that has maintained publication for over four years.
Team leader on CD-ROM project consisting of historical information of the Aztec culture.
Helped design, create, promote and publish an original comic book that has been distributed throughout the states.
Developed concept and design of a four-page comic for a quarterly magazine, Lowrider Bicycle, which was distributed throughout the Northwestern region of the United States.
Created 20 page comic strip geared toward a “Don’t Drink and Drive” campaign. Project was developed in conjunction with the CHP.

Work:

Amaze Entertainment(09/04- present)- Background Artist
Lego Star Wars(GBA)
-Used Maya to create and render assets to create tiles for in-game levels. Would then use photoshop and Promotion to reduce pallette and optimize for GBA platform
Sims2(Nintendo DS)
-Designed and created 3D background models for in-game levels in Maya.
Art Source (12/99-08/03) – Contractor in Microsoft Gaming Division; Illustrator Animator
• Concept Art • Story Boards• Modeling & Texturing • Cinematics• Animatics
Combat Flight Simulator 2(PC)
- Illustrated comic book style panels for user interface
-Used 3D Models in SoftImage for mock-ups, and to maintain accuracy of subject matter
-Illustrations for 2D animated cut scenes and opening movie
Dante, AI: Gladiators, Untitled (unpublished)
-Proof-of-Concept artwork used for game pitches and to green-light projects
- Illustrations for character concepts
-Storyboards for game-play concepts
Crimson Skies: High Road To Revenge (X-BOX)
- Proof-of-concept artwork used for green-light meeting
-Conceptual illustration for game-play, characters, vehicles, and environments.
- Extensive storyboarding of script to illustrate cut scenes (in-game, and pre-rendered), and game-play.
-Created, optimized, and textured 3D models for environment
- Created textures for environmental models
-Worked with the Animation Director and Level Designers to create in-game cut-scenes.
Computer Source Magazine (6/98-present) – Resident Artist, Illustrator
- CD Rominski Comic Strip
TekBug Periodical (10/01 – 12/02) – Illustrator
-Tek World Single Panel Cartoon
El Salto Comics (1/94-6/97) – Illustrator
- Aztec of the City comic book illustrator
Park Avenue Publishing (1/95-6/96) – Illustrator
- Four Page Comic Strip

Education:
Joe Kubert School of Cartoon and Graphic Arts 1992 – 1993
Masters Institute of Technology 1996 – 1997
Mesmer Animation Labs (Softimage Certification) 1997